Chinmaya Mishra

Publications

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  • Mishra, C., & Skantze, G. (2022). Knowing where to look: A planning-based architecture to automate the gaze behavior of social robots. In Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) (pp. 1201-1208). doi:10.1109/RO-MAN53752.2022.9900740.

    Abstract

    Gaze cues play an important role in human communication and are used to coordinate turn-taking and joint attention, as well as to regulate intimacy. In order to have fluent conversations with people, social robots need to exhibit humanlike gaze behavior. Previous Gaze Control Systems (GCS) in HRI have automated robot gaze using data-driven or heuristic approaches. However, these systems tend to be mainly reactive in nature. Planning the robot gaze ahead of time could help in achieving more realistic gaze behavior and better eye-head coordination. In this paper, we propose and implement a novel planning-based GCS. We evaluate our system in a comparative within-subjects user study (N=26) between a reactive system and our proposed system. The results show that the users preferred the proposed system and that it was significantly more interpretable and better at regulating intimacy.
  • Paplu, S. H., Mishra, C., & Berns, K. (2020). Pseudo-randomization in automating robot behaviour during human-robot interaction. In 2020 Joint IEEE 10th International Conference on Development and Learning and Epigenetic Robotics (ICDL-EpiRob) (pp. 1-6). Institute of Electrical and Electronics Engineers. doi:10.1109/ICDL-EpiRob48136.2020.9278115.

    Abstract

    Automating robot behavior in a specific situation is an active area of research. There are several approaches available in the literature of robotics to cater for the automatic behavior of a robot. However, when it comes to humanoids or human-robot interaction in general, the area has been less explored. In this paper, a pseudo-randomization approach has been introduced to automatize the gestures and facial expressions of an interactive humanoid robot called ROBIN based on its mental state. A significant number of gestures and facial expressions have been implemented to allow the robot more options to perform a relevant action or reaction based on visual stimuli. There is a display of noticeable differences in the behaviour of the robot for the same stimuli perceived from an interaction partner. This slight autonomous behavioural change in the robot clearly shows a notion of automation in behaviour. The results from experimental scenarios and human-centered evaluation of the system help validate the approach.

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