Displaying 1 - 4 of 4
-
Yu, C., Zhang, Y., Slone, L. K., & Smith, L. B. (2021). The infant’s view redefines the problem of referential uncertainty in early word learning. Proceedings of the National Academy of Sciences of the United States of America, 118(52): e2107019118. doi:10.1073/pnas.2107019118.
Abstract
The learning of first object names is deemed a hard problem due to the uncertainty inherent in mapping a heard name to the intended referent in a cluttered and variable world. However, human infants readily solve this problem. Despite considerable theoretical discussion, relatively little is known about the uncertainty infants face in the real world. We used head-mounted eye tracking during parent–infant toy play and quantified the uncertainty by measuring the distribution of infant attention to the potential referents when a parent named both familiar and unfamiliar toy objects. The results show that infant gaze upon hearing an object name is often directed to a single referent which is equally likely to be a wrong competitor or the intended target. This bimodal gaze distribution clarifies and redefines the uncertainty problem and constrains possible solutions. -
Zhang, Y., Yurovsky, D., & Yu, C. (2021). Cross-situational learning from ambiguous egocentric input is a continuous process: Evidence using the human simulation paradigm. Cognitive Science, 45(7): e13010. doi:10.1111/cogs.13010.
Abstract
Recent laboratory experiments have shown that both infant and adult learners can acquire word-referent mappings using cross-situational statistics. The vast majority of the work on this topic has used unfamiliar objects presented on neutral backgrounds as the visual contexts for word learning. However, these laboratory contexts are much different than the real-world contexts in which learning occurs. Thus, the feasibility of generalizing cross-situational learning beyond the laboratory is in question. Adapting the Human Simulation Paradigm, we conducted a series of experiments examining cross-situational learning from children's egocentric videos captured during naturalistic play. Focusing on individually ambiguous naming moments that naturally occur during toy play, we asked how statistical learning unfolds in real time through accumulating cross-situational statistics in naturalistic contexts. We found that even when learning situations were individually ambiguous, learners' performance gradually improved over time. This improvement was driven in part by learners' use of partial knowledge acquired from previous learning situations, even when they had not yet discovered correct word-object mappings. These results suggest that word learning is a continuous process by means of real-time information integration. -
Chen, C.-h., Zhang, Y., & Yu, C. (2018). Learning object names at different hierarchical levels using cross-situational statistics. Cognitive Science, 42(S2), 591-605. doi:10.1111/cogs.12516.
Abstract
Objects in the world usually have names at different hierarchical levels (e.g., beagle, dog, animal). This research investigates adults' ability to use cross-situational statistics to simultaneously learn object labels at individual and category levels. The results revealed that adults were able to use co-occurrence information to learn hierarchical labels in contexts where the labels for individual objects and labels for categories were presented in completely separated blocks, in interleaved blocks, or mixed in the same trial. Temporal presentation schedules significantly affected the learning of individual object labels, but not the learning of category labels. Learners' subsequent generalization of category labels indicated sensitivity to the structure of statistical input. -
Slone, L. K., Abney, D. H., Borjon, J. I., Chen, C.-h., Franchak, J. M., Pearcy, D., Suarez-Rivera, C., Xu, T. L., Zhang, Y., Smith, L. B., & Yu, C. (2018). Gaze in action: Head-mounted eye tracking of children's dynamic visual attention during naturalistic behavior. Journal of Visualized Experiments, (141): e58496. doi:10.3791/58496.
Abstract
Young children's visual environments are dynamic, changing moment-by-moment as children physically and visually explore spaces and objects and interact with people around them. Head-mounted eye tracking offers a unique opportunity to capture children's dynamic egocentric views and how they allocate visual attention within those views. This protocol provides guiding principles and practical recommendations for researchers using head-mounted eye trackers in both laboratory and more naturalistic settings. Head-mounted eye tracking complements other experimental methods by enhancing opportunities for data collection in more ecologically valid contexts through increased portability and freedom of head and body movements compared to screen-based eye tracking. This protocol can also be integrated with other technologies, such as motion tracking and heart-rate monitoring, to provide a high-density multimodal dataset for examining natural behavior, learning, and development than previously possible. This paper illustrates the types of data generated from head-mounted eye tracking in a study designed to investigate visual attention in one natural context for toddlers: free-flowing toy play with a parent. Successful use of this protocol will allow researchers to collect data that can be used to answer questions not only about visual attention, but also about a broad range of other perceptual, cognitive, and social skills and their development.
Share this page