In dialogue with an avatar, syntax production is identical compared to dialogue with a human partner
The use of virtual reality (VR) as a methodological tool is
becoming increasingly popular in behavioural research due
to its seemingly limitless possibilities. This new method has
not been used frequently in the field of psycholinguistics,
however, possibly due to the assumption that humancomputer
interaction does not accurately reflect human-human
interaction. In the current study we compare participants’
language behaviour in a syntactic priming task with human
versus avatar partners. Our study shows comparable priming
effects between human and avatar partners (Human: 12.3%;
Avatar: 12.6% for passive sentences) suggesting that VR is a
valid platform for conducting language research and studying
dialogue interactions.
becoming increasingly popular in behavioural research due
to its seemingly limitless possibilities. This new method has
not been used frequently in the field of psycholinguistics,
however, possibly due to the assumption that humancomputer
interaction does not accurately reflect human-human
interaction. In the current study we compare participants’
language behaviour in a syntactic priming task with human
versus avatar partners. Our study shows comparable priming
effects between human and avatar partners (Human: 12.3%;
Avatar: 12.6% for passive sentences) suggesting that VR is a
valid platform for conducting language research and studying
dialogue interactions.
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