Displaying 101 - 118 of 118
-
Tatsumi, T., & Pine, J. (2025). Shifting toward progressive and balanced interaction: A longitudinal corpus study of children’s responses to Who-questions in Japanese. Journal of Child Language. Advance online publication. doi:10.1017/S0305000925000029.
Abstract
Children’s speech becomes longer and more complex as they develop, but the reasons for this have been insufficiently studied. This study examines how changing linguistic choices in children are linked to interactive factors by analysing Who-question sequences in Japanese child–caregiver conversations. The interactive factors in focus are progressivity and balanced joint activity, which are core aspects of conversational interaction. Our analysis reveals that as children respond to Who-questions, their responses grow in length and multifunctionality. This growth is positively associated with progressivity, namely a quicker completion of the question sequence, and reduced functional load in the interlocutor’s contributions, resulting in more balanced joint activity. These findings suggest that children adapt their linguistic choices by observing and aligning them with their interactive goals in conversational sequences. -
Ter Bekke, M. (2025). On how gestures facilitate prediction and fast responding during conversation. PhD Thesis, Radboud University Nijmegen, Nijmegen.
Additional information
full text via Radboud Repository -
Tilston, O., Holler, J., & Bangerter, A. (2025). Opening social interactions: The coordination of approach, gaze, speech and handshakes during greetings. Cognitive Science, 49(2): e70049. doi:10.1111/cogs.70049.
Abstract
Despite the importance of greetings for opening social interactions, their multimodal coordination processes remain poorly understood. We used a naturalistic, lab-based setup where pairs of unacquainted participants approached and greeted each other while unaware their greeting behavior was studied. We measured the prevalence and time course of multimodal behaviors potentially culminating in a handshake, including motor behaviors (e.g., walking, standing up, hand movements like raise, grasp, and retraction), gaze patterns (using eye tracking glasses), and speech (close and distant verbal salutations). We further manipulated the visibility of partners’ eyes to test its effect on gaze. Our findings reveal that gaze to a partner's face increases over the course of a greeting, but is partly averted during approach and is influenced by the visibility of partners’ eyes. Gaze helps coordinate handshakes, by signaling intent and guiding the grasp. The timing of adjacency pairs in verbal salutations is comparable to the precision of floor transitions in the main body of conversations, and varies according to greeting phase, with distant salutation pair parts featuring more gaps and close salutation pair parts featuring more overlap. Gender composition and a range of multimodal behaviors affect whether pairs chose to shake hands or not. These findings fill several gaps in our understanding of greetings and provide avenues for future research, including advancements in social robotics and human−robot interaction. -
Trujillo, J. P., & Holler, J. (2025). Multimodal information density is highest in question beginnings, and early entropy is associated with fewer but longer visual signals. Discourse Processes. Advance online publication. doi:10.1080/0163853X.2024.2413314.
Abstract
When engaged in spoken conversation, speakers convey meaning using both speech and visual signals, such as facial expressions and manual gestures. An important question is how information is distributed in utterances during face-to-face interaction when information from visual signals is also present. In a corpus of casual Dutch face-to-face conversations, we focus on spoken questions in particular because they occur frequently, thus constituting core building blocks of conversation. We quantified information density (i.e. lexical entropy and surprisal) and the number and relative duration of facial and manual signals. We tested whether lexical information density or the number of visual signals differed between the first and last halves of questions, as well as whether the number of visual signals occurring in the less-predictable portion of a question was associated with the lexical information density of the same portion of the question in a systematic manner. We found that information density, as well as number of visual signals, were higher in the first half of questions, and specifically lexical entropy was associated with fewer, but longer visual signals. The multimodal front-loading of questions and the complementary distribution of visual signals and high entropy words in Dutch casual face-to-face conversations may have implications for the parallel processes of utterance comprehension and response planning during turn-taking.Additional information
supplemental material -
Trujillo, J. P., Dyer, R. M. K., & Holler, J. (2025). Dyadic differences in empathy scores are associated with kinematic similarity during conversational question-answer pairs. Discourse Processes. Advance online publication. doi:10.1080/0163853X.2025.2467605.
Abstract
During conversation, speakers coordinate and synergize their behaviors at multiple levels, and in different ways. The extent to which individuals converge or diverge in their behaviors during interaction may relate to interpersonal differences relevant to social interaction, such as empathy as measured by the empathy quotient (EQ). An association between interpersonal difference in empathy and interpersonal entrainment could help to throw light on how interlocutor characteristics influence interpersonal entrainment. We investigated this possibility in a corpus of unconstrained conversation between dyads. We used dynamic time warping to quantify entrainment between interlocutors of head motion, hand motion, and maximum speech f0 during question–response sequences. We additionally calculated interlocutor differences in EQ scores. We found that, for both head and hand motion, greater difference in EQ was associated with higher entrainment. Thus, we consider that people who are dissimilar in EQ may need to “ground” their interaction with low-level movement entrainment. There was no significant relationship between f0 entrainment and EQ score differences. -
Tsomokos, D. I., & Raviv, L. (2025). A bidirectional association between language development and prosocial behaviour in childhood: Evidence from a longitudinal birth cohort in the United Kingdom. Developmental Psychology, 61(2), 336-350. doi:10.1037/dev0001875.
Abstract
This study investigated a developmental cascade between prosocial and linguistic abilities in a large sample (N = 11,051) from the general youth population in the United Kingdom (50% female, 46% living in disadvantaged neighborhoods, 13% non-White). Cross-lagged panel models showed that verbal ability at age 3 predicted prosociality at age 7, which in turn predicted verbal ability at age 11. Latent growth models also showed that gains in prosociality between 3 and 5 years were associated with increased verbal ability between 5 and 11 years and vice versa. Theory of mind and social competence at age 5 mediated the association between early childhood prosociality and late childhood verbal ability. These results remained robust even after controlling for socioeconomic factors, maternal mental health, parenting microclimate in the home environment, and individual characteristics (sex, ethnicity, and special educational needs). The findings suggest that language skills could be boosted through mentalizing activities and prosocial behaviors. -
Ünal, E., Kırbaşoğlu, K., Karadöller, D. Z., Sumer, B., & Özyürek, A. (2025). Gesture reduces mapping difficulties in the development of spatial language depending on the complexity of spatial relations. Cognitive Science, 49(2): e70046. doi:10.1111/cogs.70046.
Abstract
In spoken languages, children acquire locative terms in a cross-linguistically stable order. Terms similar in meaning to in and on emerge earlier than those similar to front and behind, followed by left and right. This order has been attributed to the complexity of the relations expressed by different locative terms. An additional possibility is that children may be delayed in expressing certain spatial meanings partly due to difficulties in discovering the mappings between locative terms in speech and spatial relation they express. We investigate cognitive and mapping difficulties in the domain of spatial language by comparing how children map spatial meanings onto speech versus visually motivated forms in co-speech gesture across different spatial relations. Twenty-four 8-year-old and 23 adult native Turkish-speakers described four-picture displays where the target picture depicted in-on, front-behind, or left-right relations between objects. As the complexity of spatial relations increased, children were more likely to rely on gestures as opposed to speech to informatively express the spatial relation. Adults overwhelmingly relied on speech to informatively express the spatial relation, and this did not change across the complexity of spatial relations. Nevertheless, even when spatial expressions in both speech and co-speech gesture were considered, children lagged behind adults when expressing the most complex left-right relations. These findings suggest that cognitive development and mapping difficulties introduced by the modality of expressions interact in shaping the development of spatial language.Additional information
list of stimuli and descriptions -
Vágvölgy, R., Bergström, K., Bulajic, A., Rüsseler, J., Fernandes, T., Grosche, M., Klatte, M., Huettig, F., & Lachmann, T. (2025). The cognitive profile of adults with low literacy skills in alphabetic orthographies: A systematic review and comparison with developmental dyslexia. Educational Research Review, 46: 100659. doi:10.1016/j.edurev.2024.100659.
Abstract
Dealing with text is crucial in modern societies. However, not everyone acquires sufficient literacy skills during school education. This systematic review summarizes and synthesizes research on adults with low literacy skills (ALLS) in alphabetic writing systems, includes results from behavioral and neurobiological studies, and compares these findings with those on developmental dyslexia given that this developmental disorder is one possible explanation for low literacy skills in adulthood. Twenty-seven studies focusing on the cognitive profile of ALLS met the three predefined criteria of reading level, age, and education. Results showed that ALLS performed worse than literate adults in various tasks at skill and information processing level, and exhibited structural and functional differences at the neurobiological level. The cognitive profile of ALLS was closer to that of primary school children than of literate adults. However, relative to children, ALLS’ literacy skills relied less on phonological and more on orthographic strategies. A narrative comparison of results with meta-analyses on developmental dyslexia showed large, though not complete, overlap in the cognitive profiles. The present results helps to better understand the literacy skills and reading-related cognitive functions of ALLS and may support the development of tailored interventions directed to the specific cognitive difficulties ALLS have.Additional information
supplementary file -
Van Ooijen, B., Cutler, A., & Norris, D. (1991). Detection times for vowels versus consonants. In Eurospeech 91: Vol. 3 (pp. 1451-1454). Genova: Istituto Internazionale delle Comunicazioni.
Abstract
This paper reports two experiments with vowels and consonants as phoneme detection targets in real words. In the first experiment, two relatively distinct vowels were compared with two confusible stop consonants. Response times to the vowels were longer than to the consonants. Response times correlated negatively with target phoneme length. In the second, two relatively distinct vowels were compared with their corresponding semivowels. This time, the vowels were detected faster than the semivowels. We conclude that response time differences between vowels and stop consonants in this task may reflect differences between phoneme categories in the variability of tokens, both in the acoustic realisation of targets and in the' representation of targets by subjects. -
Van Berkum, J. J. A., Hijne, H., De Jong, T., Van Joolingen, W. R., & Njoo, M. (1991). Aspects of computer simulations in education. Education & Computing, 6(3/4), 231-239.
Abstract
Computer simulations in an instructional context can be characterized according to four aspects (themes): simulation models, learning goals, learning processes and learner activity. The present paper provides an outline of these four themes. The main classification criterion for simulation models is quantitative vs. qualitative models. For quantitative models a further subdivision can be made by classifying the independent and dependent variables as continuous or discrete. A second criterion is whether one of the independent variables is time, thus distinguishing dynamic and static models. Qualitative models on the other hand use propositions about non-quantitative properties of a system or they describe quantitative aspects in a qualitative way. Related to the underlying model is the interaction with it. When this interaction has a normative counterpart in the real world we call it a procedure. The second theme of learning with computer simulation concerns learning goals. A learning goal is principally classified along three dimensions, which specify different aspects of the knowledge involved. The first dimension, knowledge category, indicates that a learning goal can address principles, concepts and/or facts (conceptual knowledge) or procedures (performance sequences). The second dimension, knowledge representation, captures the fact that knowledge can be represented in a more declarative (articulate, explicit), or in a more compiled (implicit) format, each one having its own advantages and drawbacks. The third dimension, knowledge scope, involves the learning goal's relation with the simulation domain; knowledge can be specific to a particular domain, or generalizable over classes of domains (generic). A more or less separate type of learning goal refers to knowledge acquisition skills that are pertinent to learning in an exploratory environment. Learning processes constitute the third theme. Learning processes are defined as cognitive actions of the learner. Learning processes can be classified using a multilevel scheme. The first (highest) of these levels gives four main categories: orientation, hypothesis generation, testing and evaluation. Examples of more specific processes are model exploration and output interpretation. The fourth theme of learning with computer simulations is learner activity. Learner activity is defined as the ‘physical’ interaction of the learner with the simulations (as opposed to the mental interaction that was described in the learning processes). Five main categories of learner activity are distinguished: defining experimental settings (variables, parameters etc.), interaction process choices (deciding a next step), collecting data, choice of data presentation and metacontrol over the simulation. -
Van Berkum, J. J. A., & De Jong, T. (1991). Instructional environments for simulations. Education & Computing, 6(3/4), 305-358.
Abstract
The use of computer simulations in education and training can have substantial advantages over other approaches. In comparison with alternatives such as textbooks, lectures, and tutorial courseware, a simulation-based approach offers the opportunity to learn in a relatively realistic problem-solving context, to practise task performance without stress, to systematically explore both realistic and hypothetical situations, to change the time-scale of events, and to interact with simplified versions of the process or system being simulated. However, learners are often unable to cope with the freedom offered by, and the complexity of, a simulation. As a result many of them resort to an unsystematic, unproductive mode of exploration. There is evidence that simulation-based learning can be improved if the learner is supported while working with the simulation. Constructing such an instructional environment around simulations seems to run counter to the freedom the learner is allowed to in ‘stand alone’ simulations. The present article explores instructional measures that allow for an optimal freedom for the learner. An extensive discussion of learning goals brings two main types of learning goals to the fore: conceptual knowledge and operational knowledge. A third type of learning goal refers to the knowledge acquisition (exploratory learning) process. Cognitive theory has implications for the design of instructional environments around simulations. Most of these implications are quite general, but they can also be related to the three types of learning goals. For conceptual knowledge the sequence and choice of models and problems is important, as is providing the learner with explanations and minimization of error. For operational knowledge cognitive theory recommends learning to take place in a problem solving context, the explicit tracing of the behaviour of the learner, providing immediate feedback and minimization of working memory load. For knowledge acquisition goals, it is recommended that the tutor takes the role of a model and coach, and that learning takes place together with a companion. A second source of inspiration for designing instructional environments can be found in Instructional Design Theories. Reviewing these shows that interacting with a simulation can be a part of a more comprehensive instructional strategy, in which for example also prerequisite knowledge is taught. Moreover, information present in a simulation can also be represented in a more structural or static way and these two forms of presentation provoked to perform specific learning processes and learner activities by tutor controlled variations in the simulation, and by tutor initiated prodding techniques. And finally, instructional design theories showed that complex models and procedures can be taught by starting with central and simple elements of these models and procedures and subsequently presenting more complex models and procedures. Most of the recent simulation-based intelligent tutoring systems involve troubleshooting of complex technical systems. Learners are supposed to acquire knowledge of particular system principles, of troubleshooting procedures, or of both. Commonly encountered instructional features include (a) the sequencing of increasingly complex problems to be solved, (b) the availability of a range of help information on request, (c) the presence of an expert troubleshooting module which can step in to provide criticism on learner performance, hints on the problem nature, or suggestions on how to proceed, (d) the option of having the expert module demonstrate optimal performance afterwards, and (e) the use of different ways of depicting the simulated system. A selection of findings is summarized by placing them under the four themes we think to be characteristic of learning with computer simulations (see de Jong, this volume). -
Van der Veer, G. C., Bagnara, S., & Kempen, G. (1991). Preface. Acta Psychologica, 78, ix. doi:10.1016/0001-6918(91)90002-H.
-
Van Geert, E., Ding, R., & Wagemans, J. (2025). A cross-cultural comparison of aesthetic preferences for neatly organized compositions: Native Chinese- versus Native Dutch-speaking samples. Empirical Studies of the Arts, 43(1), 250-275. doi:10.1177/02762374241245917.
Abstract
Do aesthetic preferences for images of neatly organized compositions (e.g., images collected on blogs like Things Organized Neatly©) generalize across cultures? In an earlier study, focusing on stimulus and personal properties related to order and complexity, Western participants indicated their preference for one of two simultaneously presented images (100 pairs). In the current study, we compared the data of the native Dutch-speaking participants from this earlier sample (N = 356) to newly collected data from a native Chinese-speaking sample (N = 220). Overall, aesthetic preferences were quite similar across cultures. When relating preferences for each sample to ratings of order, complexity, soothingness, and fascination collected from a Western, mainly Dutch-speaking sample, the results hint at a cross-culturally consistent preference for images that Western participants rate as more ordered, but a cross-culturally diverse relation between preferences and complexity.Additional information
VanGeert_Ding_Wagemans_2024suppl_cross cultural comparison of....pdf -
Vosse, T., & Kempen, G. (1991). A hybrid model of human sentence processing: Parsing right-branching, center-embedded and cross-serial dependencies. In M. Tomita (
Ed. ), Proceedings of the Second International Workshop on Parsing Technologies. -
Wanner-Kawahara, J., Yoshihara, M., Lupker, S. J., Verdonschot, R. G., & Nakayama, M. (2025). No morphological connections between L2 past-tense and present-tense verbs for low-proficient bilinguals: Evidence from masked priming. International Journal of Bilingualism. Advance online publication. doi:10.1177/13670069241311022.
Abstract
Aims and objectives:
Masked priming lexical decision research involving relatively high-proficient Japanese–English bilinguals suggests that past-tense and present-tense morphological connections (e.g., fell-FALL and looked-LOOK) are represented in their L2 (English) lexicons in a way that is similar to how they are represented in L1 (English) lexicons. The goal of the present research was to determine whether the same is true for low-proficient Japanese–English bilinguals.
Methodology:
Seventy-seven low-proficient Japanese–English bilinguals were tested in the masked priming lexical decision task. We manipulated the morphological or orthographic similarity between L2 English prime-target pairs.
Data and analysis:
We analyzed response latencies and error rates using (generalized) linear mixed-effects models.
Findings:
Although participants responded significantly faster to targets preceded by past-tense primes (e.g., fell-FALL and looked-LOOK) when compared to unrelated primes (e.g., slow-FALL and danger-LOOK), those priming effects were the same size as priming effects produced by orthographically similar primes (e.g., fill-FALL and lonely-LOOK), suggesting that the facilitation from past-tense primes is likely orthographic in nature. Nevertheless, the low-proficient bilinguals showed significant L2-L2 repetition priming (e.g., fall-FALL and look-LOOK), suggesting that, for those individuals, L2 (English) words are at least represented at the lexical level.
Originality:
The present study empirically confirmed a prediction, derived from a post hoc exploratory analysis in our previous research, that masked morphological priming effects are no larger than orthographic priming effects in low-proficient bilinguals. This indicates that a certain level of functional proficiency is required to observe morphological priming effects for Japanese–English bilinguals.
Implications:
Our results suggest that morphological connections in L2 are not yet established for low-proficient bilinguals, even when L2 words are lexically represented in their mental lexicon. -
Yılmaz, B., Doğan, I., Karadöller, D. Z., Demir-Lira, Ö. E., & Göksun, T. (2025). Parental attitudes and beliefs about mathematics and the use of gestures in children’s math development. Cognitive Development, 73: 101531. doi:10.1016/j.cogdev.2024.101531.
Abstract
Children vary in mathematical skills even before formal schooling. The current study investigated how parental math beliefs, parents’ math anxiety, and children's spontaneous gestures contribute to preschool-aged children’s math performance. Sixty-three Turkish-reared children (33 girls, Mage = 49.9 months, SD = 3.68) were assessed on verbal counting, cardinality, and arithmetic tasks (nonverbal and verbal). Results showed that parental math beliefs were related to children’s verbal counting, cardinality and arithmetic scores. Children whose parents have higher math beliefs along with low math anxiety scored highest in the cardinality task. Children’s gesture use was also related to lower cardinality performance and the relation between parental math beliefs and children’s performance became stronger when child gestures were absent. These findings highlight the importance of parent and child-related contributors in explaining the variability in preschool-aged children’s math skills. -
Yılmaz, B., Doğan, I., Karadöller, D. Z., Demir-Lira, Ö. E., & Göksun, T. (2025). Parental attitudes and beliefs about mathematics and the use of gestures in children’s math development. Cognitive Development, 73: 101531. doi:10.1016/j.cogdev.2024.101531.
Abstract
Children vary in mathematical skills even before formal schooling. The current study investigated how parental math beliefs, parents’ math anxiety, and children's spontaneous gestures contribute to preschool-aged children’s math performance. Sixty-three Turkish-reared children (33 girls, Mage = 49.9 months, SD = 3.68) were assessed on verbal counting, cardinality, and arithmetic tasks (nonverbal and verbal). Results showed that parental math beliefs were related to children’s verbal counting, cardinality and arithmetic scores. Children whose parents have higher math beliefs along with low math anxiety scored highest in the cardinality task. Children’s gesture use was also related to lower cardinality performance and the relation between parental math beliefs and children’s performance became stronger when child gestures were absent. These findings highlight the importance of parent and child-related contributors in explaining the variability in preschool-aged children’s math skills.Additional information
supplementary material -
Zora, H., Kabak, B., & Hagoort, P. (2025). Relevance of prosodic focus and lexical stress for discourse comprehension in Turkish: Evidence from psychometric and electrophysiological data. Journal of Cognitive Neuroscience, 37(3), 693-736. doi:10.1162/jocn_a_02262.
Abstract
Prosody underpins various linguistic domains ranging from semantics and syntax to discourse. For instance, prosodic information in the form of lexical stress modifies meanings and, as such, syntactic contexts of words as in Turkish kaz-má "pickaxe" (noun) versus káz-ma "do not dig" (imperative). Likewise, prosody indicates the focused constituent of an utterance as the noun phrase filling the wh-spot in a dialogue like What did you eat? I ate----. In the present study, we investigated the relevance of such prosodic variations for discourse comprehension in Turkish. We aimed at answering how lexical stress and prosodic focus mismatches on critical noun phrases-resulting in grammatical anomalies involving both semantics and syntax and discourse-level anomalies, respectively-affect the perceived correctness of an answer to a question in a given context. To that end, 80 native speakers of Turkish, 40 participating in a psychometric experiment and 40 participating in an EEG experiment, were asked to judge the acceptability of prosodic mismatches that occur either separately or concurrently. Psychometric results indicated that lexical stress mismatch led to a lower correctness score than prosodic focus mismatch, and combined mismatch received the lowest score. Consistent with the psychometric data, EEG results revealed an N400 effect to combined mismatch, and this effect was followed by a P600 response to lexical stress mismatch. Conjointly, these results suggest that every source of prosodic information is immediately available and codetermines the interpretation of an utterance; however, semantically and syntactically relevant lexical stress information is assigned more significance by the language comprehension system compared with prosodic focus information.
Share this page